![]() The game was developed, published, and distributed by Electronic Arts. The Simpsons Game is an action/platformer video game based on the animated television series The Simpsons and loosely on the film, made for the Nintendo DS, Wii, Xbox 360, PlayStation 2, PlayStation 3 and PlayStation Portable. A little midweek Zombie hunting? Sure, why the heck not.Action-adventure, Platform, Action, Adventure #Sniper rifle 7 days to die upgradeħ Days to Die has a big upgrade out with Alpha 19. ![]() 7 Days to Die has become, slowly, one of the best open-world survival games around. New Survival System & Critical Injuries.HD Zombie models (some quite terrifying).They've gradually built it up with some seriously great features and Alpha 19 has continued that effort. On Screen Sprite System for things like: Air Drops, Quest Markers, Player Bedrolls, Traders and more.World and Location updates along with lots of new environment art.New Weapons & Items like an automatic shotgun and a Tactical Assault Rifle.Enemy Break-through System so enemies react differently when breaking through a door, plus the same for when they fall door.It sure is starting to look pretty at times too with all the new environment art and visual effects. They've added in cloud moon glow, specific moon phases, sun punching through fog, new anti aliasing options, interior ambient light scaling, underwater fog, a background cloud layer, animation improvements, new trees and much more. Saving the best for last: the Food and Water Bars have been added back to the UI. One issue we've already seen in our testing on some machines (doesn't happen on all), is that when you go to make a new character they might not have a face…just some floating eyes. Slightly hilarious but if you see this issue, removing all the configuration files and saves fixes it. Found in "~/.local/share/7DaysToDie" and "~/.config/unit圓d/The Fun Pimps/7 Days To Die".įull list of changes here. You can pick it up on Humble Store and Steam. Our livestreamer / Zombie slayer will be taking a look at it so be sure to follow us on Twitch so you don't miss it. I've been hosting a private server for my friends and having a lot of fun with this while it was the latest_experimental build. Gameplay-wise, it feels like the gear curve is a bit stretched out now (it took us a lot longer than normal to start getting the loot we were used to in A18, but some of that could be us not necessarily focusing our skills down to the end of a single tree right from the start, and a lower XP % boost than we used last time), and there's more of a focus on traders now than before. Stamina regen has been nerfed quite badly for hand tools when mining, even for the one on our team who went down the Strength tree and got all the relevant perks, making you rely a lot more on things like a steady supply of coffee, or a high level auger and supply of gas instead.Īlso, the sounds. ![]() the auger sounds horridly obnoxious, now, and I think it generates a lot more on the heatmap than before. Mining near the surface during the day, I'd have to stop and shoot at least 2 or 3 mini-hordes of zombies being 'attracted' (spawned) by my augering, per 'reload' of gas. ![]() So it really feels like they've nerfed mining in general - meanwhile, our trader person who joined us late caught up real quick. It's almost better to just quest for and buy your ammo than it is to mine + smelt it yourself from the raw materials. I'm not sure how I feel about that balance change just yet. It's definitely something that I think is more fun as a group - and being able to have 8 instead of 6 people in your party max now I think is a sign that's where they're going, too. Server runs great on Linux, of course, and the default OpenGL client has been rock solid for me, too. I have tried the experimental Vulkan renderer on nVidia here, and it 'works' but likes to segfault + crash to desktop quite regularly, especially if you're moving too fast (e.g. exploring an area in God mode flight in single player). :)Įxport MANGOHUD=1 export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json qdbus /Compositor suspend mangohud %command% qdbus /Compositor resume Definitely not stable yet, but they don't claim it is. This turns on my install of MangoHud for performance tracking, specifies my nVidia card as the primary/only Vulkan driver to load (otherwise my Intel iGPU takes first priority and it fails), and temporarily disables KDE Plasma's compositor while the game is running to avoid an issue with VSYNC and really really delayed inputs. The 'export MANGOHUD=1' covers Vulkan while 'mangohud %command%' covers OpenGL, as I understand it - you can actually still use these options in the default OpenGL renderer without issue.
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